-I4nI- Articles: Call of Duty 5: World at War 1.1 Patch Description
In Call of Duty 5: World at War the rules of engagement are completely changed and WW II gaming is redefined, thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.
Call of Duty 4 Technology - Built using the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War utilizes a bedrock of technology that delivers jaw-dropping visuals, while empowering players to employ elements like fire to affect the dynamics of the battlefield. Players that attempt to harness the power of new weapons, like the flamethrower, will find themselves capable of burning away environmental elements that give cover to a camouflaged enemy, leaving a charred battlefield – and their foes – in their wake
Coordinated Assault and Support - For the first time in the franchise, Call of Duty: World at War introduces co-op, bringing fresh meaning to the No One Fights Alone mantra. Call of Duty: World at War co-op features up to four-players online, or two-player local split-screen, allowing gamers to experience harrowing single-player missions together for greater camaraderie and tactical execution. The title also incorporates traditional multiplayer components such as challenges, rankings and online stats into the co-op campaign for deeper re-playability and advanced gameplay
New Theaters of Operation - Players fight as U.S. Marines and Russian soldiers facing enemies – some new to the Call of Duty franchise – that employ lethal new tactics and know no fear, no mercy, nor the rules of war. Epic conflicts are fought on multiple fronts, playing through the climactic battles of WWII in the grittiest, most chaotic and cinematically intense experience to date
Innovative Multiplayer - Multiplayer builds from the success of Call of Duty delivering a persistent online experience for more squad based interaction. New development with party systems allows an intimacy with squad based combat never before seen in Call of Duty. Combined infantry and vehicle missions add a new dimension to the online warfare and offers more PERK abilities
Cinematic Quality Graphics and Sound - Treyarch's award-winning sound department returns with effects that add to the already immersive cinematic intensity of the Call of Duty 4: Modern Warfare game engine
NOTE: You will need a registration key to play the Beta version of Call of Duty 5. It can be obtained freely by registering here.
· Mods are now enabled in Co-op, Single Player, and Multiplayer.
· Players will now be notified when a new patch is available.
· Improvements for SLI support.
· G_Spawn: no free entities crash has been fixed.
· Server no longer runs out of script variables.
· License key is no longer required to run a Dedicated Server.
· A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
· Various fixes in Server Browser.
· Players will no longer see multiple friend invites from the same friends.
· When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
· Clan Tags will now display in game where appropriate.
· Map holes fixed
· Spawn improvements and weapon balancing
-I4nI- Articles: GamePro has the scoop on Call of Duty WW MP
Jockitch over at BASHandSLASH has information from GamePro Oct. 08 issue (on news stands now) regarding some interesting information about some of the MP perks and game types.[indent] GAMETYPES
CTF - is back. A big hit in the original CoD and in CoD2, it was absent in CoD4 and was highly missed by gamers. Treyarch must have noticed that CTF was one of the first gametypes modded into CoD4 by the community. While CTF never did catch on, even on proven CTF maps, hopefully it will fare better in CoD:WW.
WAR - A new gametype that will allow you to drive vehicles in Multiplayer.
REWARDING SUCCESS
Did I mention how much we hated the Helo and Airstrikes in CoD4? Sadly, non-player controlled MP elements are back in WW: a fact that was foretold to us by Josh when we interviewed him in BASH 77 last week. Note that CoD:WW has kept a lot of this type of commonality in CoD4, whose gaming engine it is using, so as not to unbalance gameplay.
Recon Plane - Frag three of the enemy without dying and you get to deploy the recon plane. It temporarily shows you the location of your foe on a RADAR box in the top left of your screen. This of course matches the UAV in CoD4.
Artillery Strike - Frag five enemy combatants and you get to select a strike zone on the map. A few seconds later...whammo! The artillery shells hit the target. This of course replaces CoD4's dreaded aimbot Helo.
Dogs of War - In a bizarre twist, if you frag seven enemy soldiers, you get to release Attack Dogs onto your foe. The dogs chase down and kill the enemy. They will also see out any camped units hiding in the weeds. DoW replaces the CoD4 Airstrike.
ATTACHMENTS
Scopes - Rifles and SMG's will get aperture sights, telescopic sights and sniper scopes
Bipod - A constant in just about any CoD mod ever developed, a Bipod will be available for snipers and MG'ers. You will be able to use it in the prone position to reduce recoil. This attachment makes us us ask the obvious question: is everything bi- these days?
Enlarging your Magazine - You can add a dual magazine or drum magazine onto your weapon for even more praying and spraying ability.
Suppressors - Suppressors hide muzzle flash and somewhat quiet your weapon - but this will undoubtedly come at a cost as the hit power will be marginally less.
Double-barreled Shotty - A double-barreled shotgun will be available. You can "saw-off" the barrel on these to make the gun an overpowered short distance killing machine. Enormous spread for a short distance. Let the "super-noober-toober" chants begin.
Bayonets - The bayonet allows you to extend the reach of the combat knife. This could be quite interesting as knife vs. bayonet only fights would be quite the spectacle.
Flak-Jacket - The new Juggernaut. A grenade-resistant flak jacket will allow you to survive more punishment - undoubtedly at a cost to movement.
THE PERKS
In CoD4, the more you played, the more stuff you unlocked in the game. These were called perks: better gun, attachment and ability unlocks. As you can imagine, "Perks" became an instant fave online in CoD4. There are fifteen new perks in CoD: WW...many are simply renamed CoD4 perks, but some are brand new and specific to WW.
M2 Flamethrower - High level unlock, the flamethrower has been featured as one of the must-see weapons in CoD: WW.
Pyromaniac - Extends the damage range of your grenades - the WWII version of Sonic Boom
Satchel Charge - WWII's C4. You can damage infantry and of course tanks if you place them on the treads.
Bouncing Betty - CoD4's Back-to-the-Future Claymore. These seriously dangerous devices were mines that would spring upward if triggered, spraying fragments at a height that would not just mame ...but kill.
Bazooka - Unhappy with your tiny weapon are you? Grab the bazooka. Size does matter and you can destroy tanks with it! Much more destructive than those silly CoD4 RPG's.
Flak Jacket - The new Juggernaut. Get added health benefits (or come to Canada - they're free here).
Shades - To counter the flare (the CoD: WW flash-bang, which lasts quite a lot longer), you can use "shades" which reduce the blinding effect.
Gas Mask - Reduces the effects of the Tabun nerve gas weapon.
Second Chance - Last-Stand with a twist. As in CoD4's Perk, when you get fragged, you drop to the ground for a few more seconds with only a pistol as a weapon. You lie there waiting for death...however, in CoD: WW, as reported here a few days ago, the new "Second Chance" perk lets you get resuscitated by a teammate who also has Second Chance. This is a nice idea, but I suspect that it will get both you and your teammate killed more frequently.
Fire Proof - A counter to the Molotov cocktail and the Flamethrower.
Dexterity - The new Sleight-of-Hand. This will allow faster reloads and allows you to throw Molotov's and set Bouncing Betty's faster.
Greased Bearings - Allows you to traverse faster with the main gun, and thus get to targets quicker, when you are fighting in a tank.
Ordinance Training - Boost the firing rate of the tank's main gun.
Water Cooler - The tank's machine gun can overheat unless you have this perk.